Impossible to walk without meet a big PKM who wait behind a wall ...

Well I understand your concern, but I must admit that there is nothing I can do.
Unfortunately this situation exists in the original 16-Players map also.
And , we talked about "Bunnyhoper" .
BUNNYHOPER Friends ! This map is for you !
Actually I think I am the reason you believe that this map is for bunnyhoppers, I should not have escaped by jumping over that fence :-/, I am sorry but this is my playing style, if you do not like it, do not meet me on the Battlefield.

One thing is sure ... I never go again on Schottendland....
<a href="
http://bildrian.de/n/b/e070c6f9aee9511b.jpg" target="_blank"></a>Never say never.</a>

Nah look its really great....but where`s my heli?

I did hide it at a very special position, in order to move to the helicopter and enter it properly you must eat braaaains!
And oh, there are zombies everywhere near the helicopter, this will prevent you from entering the helicopter!

- The Spawnponits is to close too the other Flags
I see, I gonna do something against this soon. I will move the Flags away from each other and maybe use some wood bridges as a protection against too much snipering.
I think a good solution is to decrease the Claymore's damage to leave 2 lines of health after being hit, a sniper who use claymores as self-defense will notice the exploded mine and shoot with the pistol at the enemy.
I designed the map to be a close quarter map, with 22~32 it should be cool, at ~64 it would be insane. (which does not mean that this bad.)
